Single-player social-deduction horror.
Question the crew, compare conflicting accounts and decide who to trust in a failing Antarctic station.
Free solo demo: the first three days, ending after Night 3.
Investigate the story. Question researchers, inspect station records and compare accounts. Keep track of your sources in the Case File and your own field notebook. A contradiction gives you a lead; it does not prove someone is infected.
Take a side at the Round Table. Accuse someone, defend a person you still suspect, or keep your theory to yourself. Your public statement and your ballot are separate decisions. Researchers can react to what they witnessed or learned about you.
Keep the station alive. Investigate equipment problems and choose how to respond while the crew's suspicions grow. A successful repair can help the station without clearing anyone's name.
Return with different loyalties. Learn the named crew across runs with changing hidden roles, events and relationships. In the full game, later expeditions deal you a hidden role: usually Crew, sometimes Thaw, secretly working to divert suspicion. Your first expedition, Daily stations and the demo always start you as Crew. Close reading, uncertainty and social choices drive the tension.
Built and published by Aeon Games Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original early-game score by SMTXGameDemos and late-game and night music by Aeon Games Canada, with additional licensed audio credited in-game.
Prefer a direct download? Buy the Windows build on itch.io.
Screenshots from the full game and free demo, October 2026. All five use the English interface.
Aeon Games Canada is a one-person indie studio in Ontario, Canada, founded in 2026 to build paranoid, story-first horror games.
The studio is solo - design, code, writing, audio direction, and marketing all run through one person, with specialist contributors brought in where the work needs them. That commitment lets us pick specific tonal lanes most studios won't touch: cold, deliberate, narrative-forward indie horror that earns its dread in the silences.
Design philosophy: small scope, high replay density, slow-burn dread. Pay every commissioned artist, performer and composer. Ship something a small audience loves rather than something a big audience tolerates.
The public Steam demo is available now. Screenshots, gameplay clips and preview enquiries are welcome. Antarctic horror, single-player social deduction, and story-first indie games are a natural fit.
Download English press kit (ZIP)
日本語プレスキット (ZIP)
45秒の解説動画(英語画面・英語音声)
日本語字幕(SRT・別ファイル)
English and Japanese kits updated October 23. The video uses English UI and audio; Japanese subtitles are available separately.
Recoupable advances / project investment for launch + post-launch marketing scale. Solo dev, 100% original IP, no equity dilution required.
Single-player social deduction, Antarctic body-snatcher horror, and a solo-studio production story make Deep Frost a strong pick for indie horror and showcase events.
Deep Frost is a single-player social-deduction horror game set at a failing Antarctic research station. Something is copying the crew. Question researchers, inspect records, compare accounts and decide who to defend before the vote.
It isn't multiplayer. You won't need matchmaking or an online lobby. You investigate named researchers whose hidden roles, relationships and accounts change between runs, and researchers can react to what they witnessed or learned about you.
Deep Frost is out now on Steam for Windows. The free demo stays live. It covers the first three days and ends after Night 3; Day 1 teaches voting with a practice ballot.
Deep Frost is built and published by Aeon Games Canada. Character portraits and key art are by Krisztian Kiss. MOIRA is voiced by Nicola Proctor. The early-game score is by SMTXGameDemos and the late-game and night music is made in-house, with additional licensed audio credited in-game.