AEONGAMES

Deep Frost: singleplayer social-deduction horror.

Solo studio · Ontario, Canada · Godot 4.6

FREE DEMO LIVE NOW · STEAM LAUNCH OCTOBER 27, 2026
Now in development

Deep Frost

Twelve researchers. Nine days.
Something is wearing their faces.

Singleplayer social-deduction horror

Halstrom Outpost 7. Antarctica. Twelve researchers share one shrinking airlock and one terrible secret: a parasitic intelligence called the Thaw has begun copying its hosts. One by one, the crew is being replaced. You are one of them. Maybe.

Deep Frost is a singleplayer social-deduction horror roguelike set on a failing Antarctic research station. Every run reshuffles the crew, their traits, their grudges, their loyalties, and the hidden suspicion network between them. Read suspects, plant clues, survive the blood test, and keep the station alive.

No matchmaking queues, no battle pass, no cosmetics store, no microtransactions. The deduction lives in the procedural NPCs: named people with debts, fear, and quiet loyalties.

Built and published by AeonGames Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original soundtrack by SMTXGameDemos, with additional licensed audio credited in-game.

GenreSingleplayer social-deduction horror
EngineGodot 4.6
PlatformsSteam (Windows + Linux)
LaunchOctober 27, 2026
DemoFree - playable now on Steam
Price$19.99 USD
InspirationsGnosia · The Thing (1982) · Among Us
Steam DemoLive now
The studio

About AeonGames

AeonGames Canada is a one-person indie studio in Ontario, Canada, founded in 2026 to build paranoid, story-first horror games.

The studio is solo - design, code, writing, audio direction, and marketing all run through one person, with specialist contributors brought in where the work needs them. That commitment lets us pick specific tonal lanes most studios won't touch: cold, deliberate, narrative-forward indie horror that earns its dread in the silences.

Design philosophy: small scope, high replay density, no jump scares. Pay every external contributor. Ship something a small audience loves rather than something a big audience tolerates.

Press & partners

Working together

Press & streamers

Steam keys ready, custom screenshots, GIFs, and build access on request. Antarctic horror, singleplayer social deduction, roguelike structure, and story-first indie games are the natural fit.

Funding partners

Recoupable advances / project investment for launch + post-launch marketing scale. Solo dev, 100% original IP, no equity dilution required.

Festivals & showcases

Singleplayer social deduction, Antarctic body-snatcher horror, and a solo-studio production story make Deep Frost a strong pick for indie horror and showcase events.

Quick facts

Deep Frost FAQ

What is Deep Frost?

Twelve researchers. Nine days. Something is wearing their faces. Deep Frost is a singleplayer social-deduction horror roguelike: read suspects, plant clues, survive the blood test, and keep the station alive.

Is it multiplayer?

No. Deep Frost is singleplayer. The deduction lives in procedural NPCs, not matchmaking, lobbies, or voice chat.

When does it launch?

The full game launches on Steam on October 27, 2026. The free Steam demo is available now.

Who made it?

Deep Frost is built and published by AeonGames Canada. Key art and portraits are by Krisztian Kiss, MOIRA is voiced by Nicola Proctor, and the original soundtrack is by SMTXGameDemos.